Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts whose ending is set about a year before the events of Kingdom Hearts II. Kingdom Hearts: Chain of Memories follows Sora and his friends as they explore the mysterious Castle Oblivion while battling the sinister Organization XIII, a new group of antagonists in the series. The game introduces new characters and plot lines that further expand the Kingdom Hearts universe and set up the premise of Kingdom Hearts II. The game uses a new card-based battle system rather than its predecessor's real-time combat system.
Though it was not as successful as the other Kingdom Hearts games, Kingdom Hearts: Chain of Memories received positive reviews and sold well. It was praised for its story, graphics, and full-motion videos (FMV) but its card-based battle system was criticized. When it debuted in Japan, the game sold over 100,000 units in 48 hours. Kingdom Hearts: Chain of Memories was remade for the PlayStation 2 as Kingdom Hearts Re:Chain of Memories, which was packaged with Kingdom Hearts II Final Mix and released in Japan in March 2007. The remake was released in North America on December 2, 2008, and was remastered in high definition (HD) and included in the Kingdom Hearts HD 1.5 Remix collection, which was released in 2013 for the PlayStation 3 (PS3), and later for PlayStation 4 (PS4), Xbox One, and personal computer (PC). (Full article...)
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Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—ZorkI: The Great Underground Empire, ZorkII: The Wizard of Frobozz, and ZorkIII: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.
The original game, developed between 1977 and 1979 at the Massachusetts Institute of Technology (MIT), was inspired by Colossal Cave Adventure (1976), the first well-known example of interactive fiction and the first well-known adventure game. The developers wanted to make a similar game that was able to understand more complicated sentences than Adventure's two-word commands. In 1979, they founded Infocom with several other colleagues at the MIT computer center. Blank and Joel Berez created a way to run a smaller portion of Zork on several brands of microcomputer, letting them commercialize the game as Infocom's first products. The first episode was published by Personal Software in 1980, after which Infocom purchased back the rights and self-published all three episodes beginning in late 1981.
Zork was a massive success for Infocom, with sales increasing for years as the market for personal computers expanded. The first episode sold more than 38,000 copies in 1982, and around 150,000 copies in 1984. Collectively, the three episodes sold more than 680,000 copies through 1986, comprising more than one-third of Infocom's sales in this period. Infocom was purchased by Activision in 1986, leading to new Zork games beginning in 1987, as well as a series of books. Reviews of the episodes were very positive, with several reviewers calling Zork the best adventure game to date. Critics regard it as one of the greatest video games. Later historians have noted the game as foundational to the adventure game genre, as well as influencing the MUD and massively multiplayer online role-playing game genres. In 2007, Zork was included in the game canon by the Library of Congress as one of the ten most important video games in history. (Full article...)
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Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrollingplatform video game developed by Ideas from the Deep (a precursor to id Software) and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
In September 1990, John Carmack, while working at programming studio Softdisk, developed a way to implement smooth side-scrolling in video games on IBM-compatiblepersonal computers (PCs), which at the time was the province of video game consoles or more game-focused home computers like the Commodore 64. Carmack and his coworkers John Romero and Tom Hall, along with Jay Wilbur and Lane Roathe, developed a demo of a PC version of Super Mario Bros. 3, but failed to convince Nintendo to invest in a PC port of their game. Soon afterwards, however, they were approached by Scott Miller of Apogee Software to develop an original game to be published through the Apogee shareware model. Hall designed the three-part game, John Carmack and Romero programmed it, Wilbur managed the team, and artist Adrian Carmack helped later in development. The team worked continuously for almost three months on the game, working late into the night at the office at Softdisk and taking their work computers to John Carmack's home to continue developing it.
Released by Apogee in December 1990, the trilogy of episodes was an immediate success. Apogee, whose monthly sales had been around US$7,000, made US$30,000 on Commander Keen alone in the first two weeks and US$60,000 per month by June. The first royalty check convinced the development team, then known as Ideas from the Deep, to quit their jobs at Softdisk. The team founded id Software shortly thereafter and went on to produce another four episodes of the Commander Keen series over the next year. The trilogy was lauded by reviewers due to the graphical achievement and humorous style, and id Software went on to develop other successful games, including Wolfenstein 3D (1992) and Doom (1993). The Vorticons trilogy has been released as part of several collections by id and Apogee since its first release, and has been sold for modern computers through Steam since 2007. (Full article...)
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Drakengard, known in Japan as Drag-On Dragoon, is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.
Takamasa Shiba and Takuya Iwasaki conceived the game as a hybrid between the popular Dynasty Warriors series and Namco's aerial combat game Ace Combat. It was Shiba's first project as a producer. The dark story was created by director Yoko Taro and Sawako Natori, who wrote the majority of the script. The music was written by Nobuyoshi Sano and Takayuki Aihara. A Europe-exclusive mobile adaptation was developed by Macrospace and published by Square Enix for Vodafone devices in August 2004. Drakengard sold well in Japan and received mixed to positive reviews in the west: reviewers praised the game's story and music, but were mixed about the graphics and criticized the gameplay for being repetitive. (Full article...)
The name Alleyway references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While Alleyway is a portable clone of Breakout, it adds several features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario. Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like Arkanoid. (Full article...)
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Lego Star Wars II: The Original Trilogy is a 2006 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts and TT Games Publishing. It was released on 11 September 2006. Part of the Lego Star Wars series, it is based on the Star Wars science fiction media franchise and Lego Group's Lego Star Wars construction toy line. It follows the events of the Star Wars films A New Hope, The Empire Strikes Back and Return of the Jedi. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor Lego Star Wars: The Video Game and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair. Promotions for the game were set up at chain stores across the United States.
Lego Star Wars II was critically and commercially successful; it has sold over 8.2 million copies worldwide as of May 2009. Critics praised the game for its comedic and "adorable" portrayal of the film series and due to preference for the original trilogy over the prequel trilogy. However, the game's low difficulty, and its Game Boy Advance and Nintendo DS versions in general, were received more poorly. The game received awards from the British Academy of Film and Television Arts and Spike TV, among others. A mobile phone adaptation, Lego Star Wars II Mobile, was later developed by Universomo, published by THQ, and released on 5 January 2007. Lego Star Wars II and its predecessor were compiled in Lego Star Wars: The Complete Saga, released much later that year. (Full article...)
Lost Coast is a technology demonstration showcasing the high-dynamic-range rendering implemented in the Source engine. It was designed with environments to emphasize these effects. Lost Coast was the first Valve game with a commentary mode, in which the developers explain elements of design as the player progresses through the level.
The Lost Coast level was created for Half-Life 2, but was removed from the game. It was originally going to be a level in "Highway 17" where Gordon ends up in a strange place meeting a Fisherman. As a result, it has several minor story details that were not included in Half-Life 2. It received a generally positive reception, and there was consensus among reviewers that the new features included in Lost Coast should be integrated into future games released by Valve. (Full article...)
Video game publications described Jill as among the most popular and iconic video game characters, and praised her as the most likable and consistent Resident Evil character. She has received acclaim and criticism with regard to gender representation in video games. Several publications praised the series for its portrayal of women, and considered Jill significantly less sexualized than other female game characters; she was also cited as an example of a female character who was as competent as her male counterparts. Others said that she was weakened as a protagonist by attributes which undermined her role as a heroine – specifically, an unrealistic body shape which did not reflect her military background. Some of Jill's overtly-sexualized costumes have also been criticized. (Full article...)
The player assumes the role of a friend of Atrus. A member of the D'ni race, Atrus can create links to other worlds called Ages by writing descriptive books. In Exile, Atrus has written an Age for the D'ni to live on while rebuilding their civilization. The book is stolen by a mysterious figure; the player pursues the thief in an attempt to reclaim Atrus' tablet.
The creators of the Myst franchise gave the task of creating the third Myst game to Presto Studios, known for its adventure game series The Journeyman Project. Presto sought to develop a diverse and logical approach to puzzles and Ages, and worked to make the villain sympathetically multifaceted. The developers hired Jack Wall to develop a musical style different from earlier composer Robyn Miller but still recognizable as a Myst game. The project required millions of U.S. dollars and more than two years to complete. (Full article...)
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Tidus (Japanese: ティーダ, Hepburn: Tīda) is a character in Square Enix's video game series Final Fantasy and the main protagonist of the 2001 role-playing video gameFinal Fantasy X. A 17-year-old athlete from the city of Zanarkand, he is transported to the world of Spira after Sin destroys Zanarkand. Shortly after arriving there, Tidus meets the summoner Yuna and her guardians and joins them on a pilgrimage to kill Sin after learning that it is his missing father, Jecht. Tidus has appeared in other video games, including the Final Fantasy X sequel X-2, where he can be recruited as a playable character in the international version. He also appears as a child in the Kingdom Hearts series and in various Square Enix crossover games.
Tetsuya Nomura designed Tidus with a cheerful personality and appearance to contrast with previous Final Fantasy protagonists. Scenario writer Kazushige Nojima wanted to expand the relationship between player and character with monologues describing the game's setting. The narrative was initially focused on the romance between Tidus and Yuna, but Square Enix instead decided to focus on Tidus' relationship with Jecht to have a greater impact on the setting. Tidus is voiced in Japanese by Masakazu Morita, who also performed his motion capture, and in English by James Arnold Taylor; both actors enjoyed voicing the character.
Tidus has been generally well-received by video-game critics. His cheerful personality and heroism make him an appealing protagonist, contrasting with previous male characters in the franchise and being comparable to messiah figures and other fictional heroes. Tidus' character development and romantic relationship with Yuna are considered among the best in video games, although reviewers and fans were divided on Taylor's voice acting. Tidus has been popular with fans, often ranking in polls as one of the best Final Fantasy characters. Action figures and jewelry related to Tidus have been produced, and he is a popular character among cosplayers. (Full article...)
... that for at least 90 minutes, Mori Calliope livestreamed herself begging video game developer Atlus to allow her to stream their game Persona 3?
... that Elena from the video game series Street Fighter uses a capoeira fighting style, for which the development team used travel videos as reference material as they had no experience with the style?
... that when Kaz Ayabe pitched his video game Boku no Natsuyasumi to Sony, he said that illustrator Mineko Ueda was interested in the project even though they had never actually met?
... that the video game Manor Lords was wishlisted more than three million times on Steam after its developer had estimated it would receive around 14,000?
Nobuo Uematsu (植松 伸夫, Uematsu Nobuo, born March 21, 1959) is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences in pursuing a musical career.
Uematsu joined Square in 1986, where he first met Final Fantasy creator Hironobu Sakaguchi. The two later worked together on many games at the company, most notably in the Final Fantasy series. After nearly two decades with Square, Uematsu left in 2004 to create his own production company and music label, Dog Ear Records. He has since composed music as a freelancer for other games, including ones developed by Square Enix and Sakaguchi's studio Mistwalker. (Full article...)
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Naka in 2015
Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. (Full article...)
Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the former president of Blizzard Entertainment, a subsidiary of Activision Blizzard, Inc., that was founded in 1991 as Silicon & Synapse. He served on the Vivendi Games executive committee from January 1999, when Blizzard Entertainment, Inc. became a subsidiary of Vivendi Games, until July 2008. (Full article...)
Steve Ritchie speaks during the Atari panel at California Extreme 2009
Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s. Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie. (Full article...)
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Daigo Umehara in 2018
Daigo Umehara (Japanese: 梅原 大吾, Hepburn: Umehara Daigo, born 19 May 1981) is a Japanese esports player and author who competes competitively at fightingvideo games. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and "Umehara" (ウメハラ, written in katakana instead of kanji) or "Ume" in Japan, Daigo is one of the world's most famous Street Fighter players and is often considered its greatest. His longevity is seen as an incredibly rare thing in the world of competitive video games. He currently holds a world record of "the most successful player in major tournaments of Street Fighter" in the Guinness World Records and is a six time Evo Championship Series winner.
Before properly being called a pro gamer from signing a sponsorship deal with Mad Catz, Japanese media usually referred to Daigo as "the god of 2D fighting games" (2D格闘ゲームの神, 2D Kakutō Gēmu no Kami). (Full article...)
Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...)
Charles Andre Martinet (born September 17, 1955) is an American actor. He is best known for voicing Mario in the Super Mario franchise, portraying him from 1991 to 2023. He also voiced other characters in the series such as Luigi, Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early 1980s but dropped out to join Microsoft, where he helped create the first versions of the Windows operating system. In 1996, he and Mike Harrington left Microsoft to found Valve and fund the development of their first game, Half-Life (1998). Harrington sold his stake in Valve to Newell and left in 2000. Newell led the development of Valve's digital distribution service, Steam, which launched in 2003 and controlled most of the market for downloaded PC games by 2011. (Full article...)
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
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Baer in 2009
Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-born American inventor, game developer, and engineer.
Baer's Jewish family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter. Through several jobs in the electronics industry, he was working as an engineer at Sanders Associates (now BAE Systems) in Nashua, New Hampshire, when he conceived the idea of playing games on a television screen around 1966. With support of his employers, he worked through several prototypes until he arrived at a "Brown Box" that would later become the blueprint for the first home video game console, licensed by Magnavox as the Magnavox Odyssey. Baer continued to design several other consoles and computer game units, including contributing to design of the Simon electronic game. Baer continued to work in electronics until his death in 2014, with over 150 patents to his name. (Full article...)
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Kojima at SXSW 2025
Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer. Regarded as one of the first auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games. In 1986, Kojima joined Konami, for which he directed, designed and wrote Metal Gear (1987) for the MSX2, the game that laid the foundations for the stealth genre and the Metal Gear franchise, his best known and most acclaimed work. At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Following his departure from Konami in 2015, he refounded Kojima Productions as an independent studio; his first game outside Konami, Death Stranding, was released in 2019. (Full article...)
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Kjellberg in July 2019
Felix Arvid Ulf Kjellberg (/ˈʃɛlbɜːrɡ/SHEL-burg, Swedish:[ˈfěːlɪksˈǎrːvɪdɵlfˈɕɛ̂lːbærj]ⓘ; born 24 October 1989), better known as PewDiePie (/ˈpjuːdiːpaɪ/PEW-dee-py), is a Swedish YouTuber, best known for his gaming videos. Kjellberg's popularity on YouTube and extensive media coverage have made him one of the most noted online personalities and content creators. Media coverage of him has cited him as a figurehead for YouTube, especially in the gaming genre.
Born and raised in Gothenburg, Kjellberg registered his YouTube channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on YouTube on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, formatted shows, and music videos. (Full article...)
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...)
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Naka in 2015
Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.
Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award. His works are often included in all-time lists of the game industry's best and most influential titles. (Full article...)
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Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.
Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear. (Full article...)
In 2012, Sarkeesian was targeted by an online harassment campaign following her launch of a Kickstarter project to fund the Tropes vs. Women in Video Games series. The threats and harassment generated widespread media attention, and resulted in the project far exceeding its funding goal. The media coverage placed Sarkeesian at the center of discussions about misogyny in video game culture and online harassment. She has spoken to TEDxWomen, XOXO Festival, and the United Nations' Broadband Working Group on Gender, and appeared on The Colbert Report discussing her experiences of harassment and the challenge of attempting to improve gender inclusivity in gaming culture and the media. (Full article...)